Saturday, January 9, 2016

Accepted CHI2016 papers found on the Internet (Unofficial)

Here is a list of accepted CHI2016 papers I found on the Internet using simple search.
It is unofficial and may contain errors, so please use it at your own risk.
Links are provided whenever possible.
(I am inspired by Kesen Huang for the CG community)
last updated - 16 Feb 2016
Since the official list of accepted papers is already out, I will not update this list anymore.
But you can still find direct link to the paper here, which might be useful if you want to read that paper.

For official list, see

Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing  Ke-Yu Chen , Shwetak Patel, Sean Keller CHI 2016

Zhang, Y. , Zhou , J., Laput, G. and Harrison, C. 2016. Skin Track: Using the Body as Phase - Differential Electrical Waveguide for Continuous Finger Tracking on the Skin.

Robert Xiao and Hrvoje Benko. (2016). Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.

Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. 

Benjamin Nuernberger, Eyal Ofek, Hrvoje Benko, and Andrew Wilson. (2016). SnapToReality: Aligning Augmented Reality to the Real World. 

Ken Hinckley, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O'Hara, Gavin Smyth, William Buxton. (2016). Pre-Touch Sensing for Mobile Interaction. 

Holz, C. and Bentley, F. On-Demand Biometrics: Fast Cross-Device Authentication. 
Sunjun Kim and Geehyuk Lee, “TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi Touch Surface Keyboard

Ahmed Arif, Sunjun Kim, Wolfgang Stuerzlinger, Geehyuk Lee, Ali Mazalek, “Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction

Oakley, I., Lindahl, C., Le, K., Lee, D.Y. and Islam, R.M.D. "The Flat Finger: Exploring Area Touches on Smartwatches". 

Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions Gerard Wilkinson

William Odom, Ron Wakkary, Youn-kyung Lim, Audrey Desjardins, Richard Banks, Bart Hengeveld. (2016). From Research Prototype to Research Product.

Daisuke Uriu & William Odom. (2016). Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.

David Gerritsen, Dan Tasse, Jenny Olsen, Tatiana Vlahovic, Rebecca Gulotta, William Odom, Jason Wiese, John Zimmerman. (2016). Mailing Archived Emails As Postcards: Probing the Value of Virtual Archives.

My Phone and Me: Understanding People’s Receptivity to Mobile Notifications

ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring

The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

Making Community: The Wider Role of Makerspaces in Public Life

Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments

Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.

Social Media Image Analysis for Public Health

John Rooksby, Parvin Asadzadeh, Mattias Rost, Alistair Morrison and Matthew Chalmers “Personal Tracking of Screen Time Across Multiple Devices

Gerling, K., Hicks, K., Kalyn, M., Evans, A., and Linehan, C. Designing Movement-based Play With Young People Using Powered Wheelchairs.

Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., and Malaka, R. How to Present Game Difficulty Choices? Exploring the Impact on Player Experience

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, Yoshio Hayasaki, Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields

RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Wozniak, P* & Goyal, N*, Kucharski, P, Lischke, L, Mayer, S, Fjeld, M | ACM CHI 2016

Johnson, I., Lin, Y., Li, T., Hall, A., Halfaker, A., Schöning, J., and Hecht, B. (2016) Not at Home on the Range: Peer Production and the Urban/Rural Divide.

Johnson, I., Sengupta, S., Schöning, J., and Hecht, B. (2016) The Geography and Importance of Localness in Geotagged Social Media.

Soll, M., Naumann, P., Schöning, J., Samsonov, P., and Hecht, B. (2016). Helping Computers Understand Geographically-Bound Activity Restrictions.

Saiganesh Swaminathan, Thijs Roumen, Robert Kovacs, David Stangl, Stefanie Mueller, and Patrick Baudisch. Linespace: A Sensemaking Platform for the Blind

"Novices Who Focused or Experts Who Didn't? How Effort and Expertise Cues Affect Judgments of Crowd Work

Mitchell Gordon, Tom Ouyang, Shumin Zhai. WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding

Do That There: An Interaction Technique for Addressing In-Air Gesture Systems"

Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen.  GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits

Han-Chih Kuo, Rong-Hao Liang, Long-Fei Lin, Bing-Yu Chen.  GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.

Da-Yuan Huang, Shuo Yang, Fan Wang, Rong-Hao Liang, Liwei Chan, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen.  DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions.

Xiaojun Bi, Shumin Zhai (2016) "IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty".

Chun Yu, Hongyi Wen, Wei Xiong, Xiaojun Bi, Yuanchun Shi (2016) "Investigating Effects of Post-selection Feedback for Acquiring Ultra-Small Targets on Touchscreen".

De Choudhury, M., Kiciman, E., Dredze, M., Coppersmith, G., and Kumar, M. (2016). Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media

Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media

Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Removed”: Characterizing Deviant Pro-Eating Disorder Social Media Content

Office Social: Presentation Interactivity for Nearby Devices Chattopadhyay, D., O’Hara, K., Rintel, S., & Rädle, R.

Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity

"Digital Footprints and Changing Networks During Online Identity Transitions" (Oliver Haimson, Jed Brubaker, Lynn Dombrowski, and Gillian Hayes)  

"Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity" (Nazanin Andalibi, Oliver Haimson, Munmun De Choudhury, and Andrea Forte)

SelPh: Progressive Learning and Support of Manual Photo Color Enhancement  Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi

Physikit: Data Engagement Through Physical  Ambient Visualizations in the Home, by S. Houben, C. Golsteijn, S. Gallacher, R. Johnson, S. Bakker, N. Marquardt, Y.Rogers

Desjardins, A., and Wakkary, R. (2016).
Living in a Prototype: A Reconfigured Space,

Odom, W., Wakkary, R., Lim, Y.-k., Desjardins, A., Hengeveld, B., and Banks, R. (2016).
From Research Prototype to Research Product,

M. Nebeling , A.K. Dey.  XDBrowser: User - Defined Cross - Device Web Page Designs

A. de Freitas,  M. Nebeling , X. Chen, J. Yang, A. Ranithangam, A.K . Dey.  Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions

Shaikh Shawon Arefin Shimon, Courtney Lutton, Zichun Xu, Sarah Morrison-Smith, Jaime Ruiz. Exploring Non-touchscreen Gestures for Smartwatches.

‘Legacy Contact’, on the design and implementation of Facebook’s post-mortem stewardship solution 

‘Digital Footprints and Changing Networks During Online Identity Transitions’   

Keita Higuchi, Ryo Yonetani, and Yoichi Sato, Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks,

An Accessible Labeling Toolkit for 3D Printed Models .  

Dynamic Stereoscopic 3D Parameter Adjustment For Enhanced Depth Discrimination

Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View. Kris Luyten, Donald Degraen, Gustavo Rovelo Ruiz, Sven Coppers, Davy Vanacken

P Quinn and A Cockburn. When Bad Feels Good: Failed Assistance and Interface Preferences.

B Lafreniere, C Gutwin, A Cockburn, T Grossman. Faster Command Selection on Touchscreen Watches. 

K Schramm, C Gutwin, and A Cockburn. Supporting Transitions to Expertise in Hidden Toolbars.

C Gutwin, C Rooke, A Cockburn, R Mandryk, and B Lafreniere. Peak-End Effects on Player Experience in Casual Games.  

P Quinn and S Zhai.  A Cost-Benefit Study of Text Entry Suggestion.

Partners in Care: Toward Technology to Support Teens' Participation in their Health Care.
Matthew K. Hong, Lauren Wilcox, Stephen F. Simoneaux, and Thomas A. Olson.

Joseph Williams, Anne Hsu, Bernd Huber, Juho Kim
Chilana, P., Singh, R., and Guo, P. (2016) Understanding Conversational Programmers: A Perspective from the Software Industry.

Hudson, N., Alcock, C., and Chilana, P.(2016) Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers.

#Snowden: Understanding Behavioral Differences of Majority and Minority Opinion Groups on Social Media
Q. Vera Liao, Markus Strohmaier, Wai-Tat Fu

The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
Hara, K., Chen, C and Froehlich, J.

Interface Design Optimization as a Multi-Armed Bandit Problem James Lomas, Jodi Forlizzi, Nikhil Poonwala, Nirmal Patel, Sharan Shodhan, Kishan Patel, Ken Koedinger, and Emma Brunskill

Towards a Learning Science for Complex Crowdsourcing Tasks Shayan Doroudi, Ece Kamar, Emma Brunskill and Eric Horvitz

Cuong Nguyen and Feng Liu. Gaze-based Notetaking for Learning from Lecture Videos .  

Jorge Nathan Matias, Sayamindu Dasgupta, and Benjamin Mako Hill. 2016.  “Skill Progression in Scratch Revisited”.

Stefan Schneegass, Youssef Oualil, Andreas Bulling  SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull

Pingmei Xu, Yusuke Sugano, Andreas Bulling  Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces

Kuznetsov, S., Santana, C., Long, E. 2016. Everyday food science as a design space for community literacy and habitual sustainable practice.

A. Kurauchi, W. Feng, A. Joshi, C. Morimoto, and M. Betke. EyeSwipe: Dwell-free Text Entry Using Gaze Paths

Jan Gugenheimer, Dennis Wolf, Gabriel Haas, Sebastian Krebs und Enrico Rukzio
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling

Daniel Buschek, Fabian Hartmann, Emanuel von Zezschwitz, Alexander De Luca, and Florian Alt. SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option.

Daniel Buschek, Alexander De Luca, and Florian Alt. Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics.

Renate Haeuslschmid, Bastian Pfleging, and Florian Alt. A Design Space to Support the Development of Windshield Applications for the Car.

Hanna Schneider, Kilian Moser, Andreas Butz, and Florian Alt. Understanding the Mechanics of Persuasive System Design: a Mixed-Method Theory-driven Analysis of Freeletics

Haptic Edge Display for Mobile Tactile Interaction, Sungjune Jang, Lawrence Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer

Kizilcec, R. F. (in press). How Much Information?: Effects of Transparency on Trust in an Algorithmic Interface.

Agapie, E., Avrahami, D., & Marlow, J. (2016).  Staying the Course: System-Driven Lapse Management for Supporting Behavior Change.

Fisher, Joel, Crabtree, Andy, Rodden, Tom, Colley, James, Costanza, Enrico, Jewell, Michael and Ramchurn, Sarvapali (2016) Just whack it on until it gets hot, then turn it off”: Working with IoT Data in the Home. 
User Elicitation on Single-hand MicrogesturesEdwin Chan, Xing-Dong Yang, Teddy Seyed, Wolfgang Stuerzlinger, Frank Maurer

TimeAware: Leveraging Framing Effects to Enhance Personal Productivity Conference Full Paper Young-Ho Kim, Jae Ho Jeon, Eun Kyoung Choe, Bongshin Lee, KwonHyun Kim, and Jinwook Seo,

Peek-a-View: Smartphone Cover Interaction for Multi-tasking Conference Short Paper Koeun Choi, Hyunjoo Song, Kyle Koh, Jinwook Bok, and Jinwook Seo, 

xPrint: A Modularized Liquid Printer for Smart Materials Deposition
Wang, G., Yao, L., Ou, J., Cheng, C., Wang, W. and Ishii, H.

Katharina Reinecke, David Flatla, and Christopher Brooks, "Enabling Designers to Foresee Which Colors Users Cannot See"  PDF

Carol Moser, Sarita Yardi Schoenebeck, and Katharina Reinecke, "Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes"  PDF

Jaime Teevan, Shamsi Iqbal, and Curtis von Veh. Supporting Collaborative Writing with Microtasks.

Carrie Cai, Shamsi Iqbal, and Jaime Teevan. Chain Reactions: The Impact of Order on Microtask Chains.

Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Taken Down”: Characterizing Removed Pro-Eating Disorder Social Media Content.

Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media.

SKUID: Sketching Dynamic illustrations using the principles of 2D Animation

ChronoFab: Fabricating Motion

E. Law , M. Yin, J. Goh, K. Chen, M. Terry and K. Gajos.  Curiosity Killed the Cat, but Makes Crowdwork Better."  

Radu-Daniel Vatavu, Jacob O. Wobbrock. (2016).
Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock. (2016).

Matthew Kay, Tara Kola, Jessica Hullman, and Sean Munson

D'Angelo, S., & Gergle, D. (2016). Gazed and Confused: Understanding and Designing Shared Gaze for Remote Collaboration.
David Gerritsen, Dan Tasse, Jennif er Olsen, Tatiana Vlahovic,  Rebecca Gulotta , William Odom, Jason Wiese,  and John Zimmerman. 2016. Mailing archived emails as postcards: Probing the value of virtual collections.

Destructive Games: Creating Value by Destroying Valuable Physical Objects David Eickhoff, Stefanie Mueller, and Patrick Baudisch

Chuang-Wen You, Ya-Fang Lin, Cheng-Yuan Li, Yu-Lun Tsai, Ming-Chyi Huang, Chao-Hui Lee, Hao-Chuan Wang, Hao-Hua Chu: KeDiary: Using Mobile Phones to Assist Patients in Recovering from Drug Addiction. 

Fast, Cheap, and Good: Why Animated GIFs Engage Us
Saeideh Bakhshi, David Shamma, Lyndon Kennedy, Yale Song, Paloma de Juan, Joseph 'Jofish' Kaye

Snap Decisions? How Users, Content, and Aesthetics Interact to Shape Photo Sharing Behaviors Sanjay Kairam, Jofish Kaye, John Alexis Guerra Gomez, David Ayman Shamma

O. Shaer, O. Nov, J. Okerlund, M. Balestra, E. Stowell, L. Westendorf, C. Pollalis, L. Westort, J. Davis, M. Ball. GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data,

Profita, H., Albaghli, R., Findlater, L., Jaeger, P., Kane, S. 2016. The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use

Framing Feedback: Choosing Review Environment Features that Support High Quality Peer Assessment. Catherine M. Hicks, Vineet Pandey, C. Ailie Fraser, Scott Klemmer.

B. Ur, J. Bees, S. Segreti, L. Bauer, N. Christin, L. Cranor. Do Users' Perceptions of Password Security Match Reality?.

R. Morales, C. Appert, G. Bailly, E. Pietriga, TouchTokens: Guiding Touch Patterns with Passive Tokens,

D. Park, S. Sachar, N. Diakopoulos, and N. Elmqvist. Supporting Comment Moderators in Identifying High Quality Online News Comments.

Mohammed Korayem, Robert Templeman, Dennis Chen, David Crandall, Apu Kapadia, "Enhancing Lifelogging Privacy by Detecting Screens,

Benjamin Bach, Nathalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche: Telling Stories about Dynamic Networks with Graph Comics,

Stark, L., King, J., Page, X. W., Lampinen, A., Vitak, J., Wisniewski, P., Whalen, T., Good, N. (2016). Bridging the Gap between Privacy by Design and Privacy in Practice

Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016), 

Jian Zhao, Michael Glueck, Fanny Chevalier, Yanhong Wu, Azam Khan.
Egocentric Analysis of Dynamic Networks with EgoLines

Neate, T., Evans, M., Jones, M., Designing Visual Complexity for Dual-screen Media,

Irannejad  Bisafar,  F.,  Sakson,  H., Baquerizo ,  P.,  Moore,  D., &  Parker,  A.G. “ Youth  Ad vocacy  in  SNAs:  Challenges  for  Addressing  Health  Disparities

Parmit K. Chilana,  Rishabh Singh, Philip J. Guo .  Understanding Conversa- tional Programmers:  A Perspective from the Software Industry. 

This Post Will Just Get Removed": Characterizing Deviant Pro-Eating Disorder Social Media Content   Stevie Chancellor, Zhiyuan Lin, Munmun De Choudhury

SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull, S. Schneegass, Y. Oualil and A. Bulling,

Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces, P. Xu, Y. Sugano and A. Bulling,

Yuksel, B.F., Oleson, K.B., Peck, E.M., Harrison, L., Afergan, D., Chang, R., & Jacob, R.J.K. Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty based on Brain State

S. Robinson, C. Coutrix, J. Pearson, J. Rosso, M. Torquato, L. Nigay, M. Jones, “Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction”  

D. Lindlbauer, J.E. Grønbæk, M. Birk, K. Halskov, M. Alexa, J. Müller, 2016. Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.

D. Lindlbauer, K. Lilija, R. Walter, J. Müller, 2016. Influence of Display Transparency on Background Awareness and Task Performance.

Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals  C. Gebhardt, B. Hepp, T. Nägeli, S. Stevsic, O. Hilliges

Direct manipulation in tactile displays

Gender and Ideology in the Spread of Anti-Abortion Policy.
Amy X. Zhang, Scott Counts.

Janzen, I., Rajendran, V. K., & Booth, K. S. The impact of target depth on pointing performance.

Ponsard, A., & McGrenere, J. Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization.

Schneider, O.S., Seifi, H., Kashani, S., Chun, M., & MacLean, K. E.  HapTurk: Crowdsourcing Affective Ratings of Vibrotactile Icons.

“It’s just my history isn’t it?”: Understanding Smart Journaling Practices.  Chris Elsden, Abigail C. Durrant, David S. Kirk.

Metadating: Exploring the Romance of Personal Data. Chris Elsden, Bettina Nissen, Andrew Garbett, David Chatting, David S. Kirk, John Vines.

ResViz: Politcs and Design Issues in Visualizing Academic Metrics. Chris Elsden, Sebastian Mellor, Patrick Olivier, Pete Wheldon, David S. Kirk, Rob Comber.

“Why would anybody do this?”: Older Adults’ Understanding of and Experiences with Crowd Work  Robin Brewer, Meredith Ringel Morris, and Anne Marie Piper

The Tyranny of the Everyday in Mobile Video Messaging
Sean Rintel, Richard Harper, and K enton O’Hara

Impact Chain Reactions: The of Order on Microtask Chains  Carrie J. Cai, Shamsi T. Iqbal, and Jaime Teevan

Supporting Collaborative Writing with Microtasks  Jaime Teevan, Shamsi T. Iqbal, and Curtis von Veh

Office Social: Presentation Interactivity for Nearby Devices  Debaleena Chattopadhyay, Kenton O'Hara, Sean Rintel, and Roman Rädle

Shifts to Suicidal Ideation from Mental Health Content in Social Media  Munmun De Choudhury, Emre Kıcıman, Mark Dredze, Glen Coppersmith, and Mrinal Kumar

“With most of it being pictures now, I rarely use it”: Understanding Twitter’s Evolving Accessibility to Blind Users  Meredith Ringel Morris, Annuska Perkins, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, and Shaun K. Kane

WearWrite: Crowd-Assisted Writing from Smartwatches  Michael Nebeling, Alexandra To, Anhong Guo, Adrian A. de Freitas, Jaime Teevan, Steven P. Dow, and Jeffrey P. Bigham

Jingie Zheng ,  Daniel Vogel  ( 2016 in press ).  Finger - Aware Shortcuts .

Teddy S eyed ,  Xing - Dong Yang, Daniel Vogel  ( 2016 in press ).  Doppio: A Reconfigurable  Dual - Face Smartwatch for Tangible Interaction

Alix Goguey, Mathieu Nancel , Géry Casiez , Daniel Vogel  ( 2016 in press ).  The Performance  and Preference of Different Fingers and Chords for Pointing, Dragging, and Object  Transformation

Spotlights: Attention-optimized highlights for skim reading Proc. CHI'16, (full paper) Lee, B., Savisaari, O., Oulasvirta, A.

How We Type: Performance and motion analysis of everyday typing Proc. CHI'16, (full paper) Feit, A., Weir, D., Oulasvirta, A.

Modelling error rates in temporal pointing Proc. CHI'16, (full paper) Lee, B., Oulasvirta, A.

Free-form gesture authentication in the wild Proc. CHI'16, (full paper) Yang, Y., Clark, G., Lindqvist, J., Oulasvirta, A.

HCI Research as problem-solving Proc. CHI'16, (full paper) Oulasvirta, A., Hornbaek, K. Best Paper Award

Finding Gender - Inclusiveness Software Issues with GenderMag: A Field Investigation Margaret Burnett, Anicia Peters, Charles Hill, and Noha Elarief

Gu, A., Zhang, Y., Sun, W., Bian, Y., Zhou, D. and Kristensson, P.O. 2016. Dexmo: an inexpensive and lightweight mechanical exoskeleton for motion capture and force feedback in VR.

Enhancing Cross-Device Interaction Scripting with Interactive Illustrations

ExoSkin: On-Body Fabrication Madeline Gannon, Tovi Grossman, George Fitzmaurice

Lei Shi, Idan Zelzer, Catherine Feng, and Shiri Azenkot.
Tickers and Talker: An Accessible Labeling Toolkit for 3D Printed Models

Taking 5: Work-Breaks, Productivity, and Opportunities for Personal Informatics for Knowledge Workers  By Daniel Epstein, Daniel Avrahami and Jacob Biehl

Raf Ramakers, Fraser Anderson, Tovi Grossman, George Fitzmaurice (2016)
RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing

Rubaiat Habib, Tovi Grossman, Cory Mogk, Ryan Schmidt, George Fitzmaurice (2016)
ChronoFab: Fabricating Motion
Justin Matejka, Michael Glueck, Tovi Grossman, George Fitzmaurice (2016)
The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales

Rubaiat Habib, Tovi Grossman, Nobuyuki Umetani, George Fitzmaurice (2016)
Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation

C. Liu, O. Chapuis, M. Beaudouin-Lafon, E. Lecolinet.
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task.

Tattio: Fabrication of Aesthetic and Functional Temporary Tarroos  Cindy Hsin-Lui Kao, Paul Johns, Asta Roseway, and Mary Czerwinski

Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load Jens Müller, Roman Rädle, and Harald Reiterer

When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets Johannes Zagermann, Ulrike Pfeil, Roman Rädle, Hans-Christian Jetter, Clemens Klokmose, and Harald Reiterer

Office Social: Presentation Interactivity for Nearby Devices Debaleena Chattopadhyay, Kenton O’Hara, Sean Rintel, and Roman Rädle.

#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction

Accountable Artefacts: The Case of the Carolan Guitar

Designing Brutal Multiplayer Video Games

Health Technologies ‘In the Wild’: Experiences of Engagement with Computerised CBT

“Just whack it on until it gets hot”: Working with IoT Data in the Home

The Role of ICT in Office Work Breaks

Using fNIRS in Usability Testing: Understanding  the Effect of Web Form Layout on Mental  Workload

Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments

Mann, A-M, Hinrichs, U, Read, JC & Quigley, AJ 2016, 'Facilitator, functionary, friend or foe? Studying the role of iPads within learning activities across a school year'.

Hinrichs, U, Butscher, S, Mueller, J & Reiterer, H 2016, 'Diving in at the deep end: the value of alternative in-situ approaches for systematic library search'.


Tips me if you know any papers accepted but not listed here


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