It is unofficial and may contain errors, so please use it at your own risk.
Links are provided whenever possible.
(I am inspired by Kesen Huang for the CG community)
last updated - 16 Feb 2016
Since the official list of accepted papers is already out, I will not update this list anymore.
But you can still find direct link to the paper here, which might be useful if you want to read that paper.
For official list, see
https://chi2016.acm.org/program/?tab=chi2016-schedule
or
http://confer.csail.mit.edu/chi2016/papers
Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing Ke-Yu Chen , Shwetak Patel, Sean Keller CHI 2016
Zhang, Y. , Zhou , J., Laput, G. and Harrison, C. 2016. Skin Track: Using the Body as Phase - Differential Electrical Waveguide for Continuous Finger Tracking on the Skin.
Robert Xiao and Hrvoje Benko. (2016). Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Benjamin Nuernberger, Eyal Ofek, Hrvoje Benko, and Andrew Wilson. (2016). SnapToReality: Aligning Augmented Reality to the Real World.
Ken Hinckley, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O'Hara, Gavin Smyth, William Buxton. (2016). Pre-Touch Sensing for Mobile Interaction.
http://research.microsoft.com/apps/pubs/default.aspx?id=261082
On-Demand Biometrics: Fast Cross-Device Authentication.
Sunjun Kim and Geehyuk Lee, “TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi Touch Surface Keyboard”
Ahmed Arif, Sunjun Kim, Wolfgang Stuerzlinger, Geehyuk Lee, Ali Mazalek, “Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction”
Oakley, I., Lindahl, C., Le, K., Lee, D.Y. and Islam, R.M.D. "The Flat Finger: Exploring Area Touches on Smartwatches".
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions Gerard Wilkinson et.al.
William Odom, Ron Wakkary, Youn-kyung Lim,
Audrey Desjardins, Richard Banks, Bart Hengeveld. (2016). From Research
Prototype to Research Product.
Daisuke Uriu & William Odom. (2016). Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
David Gerritsen, Dan Tasse, Jenny Olsen, Tatiana Vlahovic, Rebecca Gulotta, William Odom, Jason Wiese, John Zimmerman. (2016). Mailing Archived Emails As Postcards: Probing the Value of Virtual Archives.
My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
http://www.cs.bham.ac.uk/~axm514/paper/Mehrotra_2016_CHI.pdf
ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring
http://web.stanford.edu/~cauchard/papers/activibe_cauchard_CHI16.pdf
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
http://arxiv.org/abs/1512.08321
Making Community: The Wider Role of Makerspaces in Public Life
http://www.disabilityrightsuk.org/news/2015/december/making-community-wider-role-makerspaces-public-life?platform=hootsuite
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
http://eelke.com/projects/virtualreality_navigation_walking.html
Daisuke Uriu & William Odom. (2016). Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
David Gerritsen, Dan Tasse, Jenny Olsen, Tatiana Vlahovic, Rebecca Gulotta, William Odom, Jason Wiese, John Zimmerman. (2016). Mailing Archived Emails As Postcards: Probing the Value of Virtual Archives.
My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
http://www.cs.bham.ac.uk/~axm514/paper/Mehrotra_2016_CHI.pdf
ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring
http://web.stanford.edu/~cauchard/papers/activibe_cauchard_CHI16.pdf
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
http://arxiv.org/abs/1512.08321
Making Community: The Wider Role of Makerspaces in Public Life
http://www.disabilityrightsuk.org/news/2015/december/making-community-wider-role-makerspaces-public-life?platform=hootsuite
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
http://eelke.com/projects/virtualreality_navigation_walking.html
Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
Social Media Image Analysis for Public Health
http://arxiv.org/abs/1512.04476
John Rooksby, Parvin Asadzadeh, Mattias Rost, Alistair Morrison and Matthew Chalmers “Personal Tracking of Screen Time Across Multiple Devices”
Gerling, K., Hicks, K., Kalyn, M., Evans, A., and Linehan, C. Designing Movement-based Play With Young People Using Powered Wheelchairs.
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., and Malaka, R. How to Present Game Difficulty Choices? Exploring the Impact on Player Experience
Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, Yoshio Hayasaki, Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Wozniak, P* & Goyal, N*, Kucharski, P, Lischke, L, Mayer, S, Fjeld, M | ACM CHI 2016
http://www.cs.cornell.edu/~ngoyal/Goyal_CHI2016_preprint.pdf
Johnson, I., Lin, Y., Li, T., Hall, A., Halfaker, A., Schöning, J., and Hecht, B. (2016) Not at Home on the Range: Peer Production and the Urban/Rural Divide.
Johnson, I., Sengupta, S., Schöning, J., and Hecht, B. (2016) The Geography and Importance of Localness in Geotagged Social Media.
Soll, M., Naumann, P., Schöning, J., Samsonov, P., and Hecht, B. (2016). Helping Computers Understand Geographically-Bound Activity Restrictions.
Saiganesh Swaminathan, Thijs Roumen, Robert Kovacs, David Stangl, Stefanie Mueller, and Patrick Baudisch. Linespace: A Sensemaking Platform for the Blind
"Novices Who Focused or Experts Who Didn't? How Effort and Expertise Cues Affect Judgments of Crowd Work
Mitchell Gordon, Tom Ouyang, Shumin Zhai. WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding
“Do That There: An Interaction Technique for Addressing In-Air Gesture Systems"
Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen. GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits
Han-Chih Kuo, Rong-Hao Liang, Long-Fei Lin, Bing-Yu Chen. GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Da-Yuan Huang, Shuo Yang, Fan Wang, Rong-Hao Liang, Liwei Chan, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen. DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions.
Xiaojun Bi, Shumin Zhai (2016) "IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty".
Chun Yu, Hongyi Wen, Wei Xiong, Xiaojun Bi, Yuanchun Shi (2016) "Investigating Effects of Post-selection Feedback for Acquiring Ultra-Small Targets on Touchscreen".
De Choudhury, M., Kiciman, E., Dredze, M., Coppersmith, G., and Kumar, M. (2016). Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Removed”: Characterizing Deviant Pro-Eating Disorder Social Media Content
Office Social: Presentation Interactivity for Nearby Devices Chattopadhyay, D., O’Hara, K., Rintel, S., & Rädle, R.
Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity
"Digital Footprints and Changing Networks During Online Identity Transitions" (Oliver Haimson, Jed Brubaker, Lynn Dombrowski, and Gillian Hayes)
"Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity" (Nazanin Andalibi, Oliver Haimson, Munmun De Choudhury, and Andrea Forte)
SelPh: Progressive Learning and Support of Manual Photo Color Enhancement Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi
Physikit: Data Engagement Through Physical Ambient Visualizations in the Home, by S. Houben, C. Golsteijn, S. Gallacher, R. Johnson, S. Bakker, N. Marquardt, Y.Rogers
Desjardins, A., and Wakkary, R. (2016).
Living in a Prototype: A Reconfigured Space,
Odom, W., Wakkary, R., Lim, Y.-k., Desjardins, A., Hengeveld, B., and Banks, R. (2016).
From Research Prototype to Research Product,
M. Nebeling , A.K. Dey. XDBrowser: User - Defined Cross - Device Web Page Designs
A. de Freitas, M. Nebeling , X. Chen, J. Yang, A. Ranithangam, A.K . Dey. Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions
Shaikh Shawon Arefin Shimon, Courtney Lutton, Zichun Xu, Sarah Morrison-Smith, Jaime Ruiz. Exploring Non-touchscreen Gestures for Smartwatches.
‘Legacy Contact’, on the design and implementation of Facebook’s post-mortem stewardship solution
‘Digital Footprints and Changing Networks During Online Identity Transitions’
Keita Higuchi, Ryo Yonetani, and Yoichi Sato, Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks,
An Accessible Labeling Toolkit for 3D Printed Models .
Dynamic Stereoscopic 3D Parameter Adjustment For Enhanced Depth Discrimination
Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View. Kris Luyten, Donald Degraen, Gustavo Rovelo Ruiz, Sven Coppers, Davy Vanacken
P Quinn and A Cockburn. When Bad Feels Good: Failed Assistance and Interface Preferences.
B Lafreniere, C Gutwin, A Cockburn, T Grossman. Faster Command Selection on Touchscreen Watches.
K Schramm, C Gutwin, and A Cockburn. Supporting Transitions to Expertise in Hidden Toolbars.
C Gutwin, C Rooke, A Cockburn, R Mandryk, and B Lafreniere. Peak-End Effects on Player Experience in Casual Games.
P Quinn and S Zhai. A Cost-Benefit Study of Text Entry Suggestion.
Partners in Care: Toward Technology to Support Teens' Participation in their Health Care.
Matthew K. Hong, Lauren Wilcox, Stephen F. Simoneaux, and Thomas A. Olson.
Hara, K., Chen, C and Froehlich, J.
Interface Design Optimization as a Multi-Armed Bandit Problem James Lomas, Jodi Forlizzi, Nikhil Poonwala, Nirmal Patel, Sharan Shodhan, Kishan Patel, Ken Koedinger, and Emma Brunskill
Towards a Learning Science for Complex Crowdsourcing Tasks Shayan Doroudi, Ece Kamar, Emma Brunskill and Eric Horvitz
Cuong Nguyen and Feng Liu. Gaze-based Notetaking for Learning from Lecture Videos .
Jorge Nathan Matias, Sayamindu Dasgupta, and Benjamin Mako Hill. 2016. “Skill Progression in Scratch Revisited”.
Stefan Schneegass, Youssef Oualil, Andreas Bulling SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
Pingmei Xu, Yusuke Sugano, Andreas Bulling Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
Kuznetsov, S., Santana, C., Long, E. 2016. Everyday food science as a design space for community literacy and habitual sustainable practice.
A. Kurauchi, W. Feng, A. Joshi, C. Morimoto, and M. Betke. EyeSwipe: Dwell-free Text Entry Using Gaze Paths
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling
Daniel Buschek, Fabian Hartmann, Emanuel von Zezschwitz, Alexander De Luca, and Florian Alt. SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option.
Daniel Buschek, Alexander De Luca, and Florian Alt. Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics.
Renate Haeuslschmid, Bastian Pfleging, and Florian Alt. A Design Space to Support the Development of Windshield Applications for the Car.
Hanna Schneider, Kilian Moser, Andreas Butz, and Florian Alt. Understanding the Mechanics of Persuasive System Design: a Mixed-Method Theory-driven Analysis of Freeletics
Haptic Edge Display for Mobile Tactile Interaction, Sungjune Jang, Lawrence Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer
Kizilcec, R. F. (in press). How Much Information?: Effects of Transparency on Trust in an Algorithmic Interface.
Agapie, E., Avrahami, D., & Marlow, J. (2016). Staying the Course: System-Driven Lapse Management for Supporting Behavior Change.
Fisher, Joel, Crabtree, Andy, Rodden, Tom, Colley, James, Costanza, Enrico, Jewell, Michael and Ramchurn, Sarvapali
(2016)
“Just whack it on until it gets hot, then turn it off”: Working with IoT Data in the Home.
User Elicitation on Single-hand MicrogesturesEdwin Chan, Xing-Dong Yang, Teddy Seyed, Wolfgang Stuerzlinger, Frank MaurerTimeAware: Leveraging Framing Effects to Enhance Personal Productivity Conference Full Paper Young-Ho Kim, Jae Ho Jeon, Eun Kyoung Choe, Bongshin Lee, KwonHyun Kim, and Jinwook Seo,
Peek-a-View: Smartphone Cover Interaction for Multi-tasking Conference Short Paper Koeun Choi, Hyunjoo Song, Kyle Koh, Jinwook Bok, and Jinwook Seo,
xPrint: A Modularized Liquid Printer for Smart Materials Deposition
Wang, G., Yao, L., Ou, J., Cheng, C., Wang, W. and Ishii, H.
Katharina Reinecke, David Flatla, and Christopher Brooks, "Enabling Designers to Foresee Which Colors Users Cannot See" PDF
Carol Moser, Sarita Yardi Schoenebeck, and Katharina Reinecke, "Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes" PDF
Jaime Teevan, Shamsi Iqbal, and Curtis von Veh. Supporting Collaborative Writing with Microtasks.
Carrie Cai, Shamsi Iqbal, and Jaime Teevan. Chain Reactions: The Impact of Order on Microtask Chains.
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Taken Down”: Characterizing Removed Pro-Eating Disorder Social Media Content.
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media.
SKUID: Sketching Dynamic illustrations using the principles of 2D Animation
ChronoFab: Fabricating Motion
E. Law , M. Yin, J. Goh, K. Chen, M. Terry and K. Gajos. Curiosity Killed the Cat, but Makes Crowdwork Better."
Radu-Daniel Vatavu, Jacob O. Wobbrock. (2016).
Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock. (2016).
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
Matthew Kay, Gregory Nelson, and Eric Hekler
Matthew Kay, Gregory Nelson, and Eric Hekler
D. Park, S. Sachar, N. Diakopoulos, and N. Elmqvist. Supporting Comment Moderators in Identifying High Quality Online News Comments.
Mohammed Korayem, Robert Templeman, Dennis Chen, David Crandall, Apu Kapadia, "Enhancing Lifelogging Privacy by Detecting Screens,
Benjamin Bach, Nathalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche: Telling Stories about Dynamic Networks with Graph Comics,
Stark, L., King, J., Page, X. W., Lampinen, A., Vitak, J., Wisniewski, P., Whalen, T., Good, N. (2016). Bridging the Gap between Privacy by Design and Privacy in Practice
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016),
Jian Zhao, Michael Glueck, Fanny Chevalier, Yanhong Wu, Azam Khan.
Egocentric Analysis of Dynamic Networks with EgoLines
Neate, T., Evans, M., Jones, M., Designing Visual Complexity for Dual-screen Media,
Irannejad Bisafar, F., Sakson, H., Baquerizo , P., Moore, D., & Parker, A.G. “ Youth Ad vocacy in SNAs: Challenges for Addressing Health Disparities
Parmit K. Chilana, Rishabh Singh, Philip J. Guo . Understanding Conversa- tional Programmers: A Perspective from the Software Industry.
This Post Will Just Get Removed": Characterizing Deviant Pro-Eating Disorder Social Media Content Stevie Chancellor, Zhiyuan Lin, Munmun De Choudhury
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull,
Yuksel, B.F., Oleson, K.B., Peck, E.M., Harrison, L., Afergan, D., Chang, R., & Jacob, R.J.K. Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty based on Brain State
S. Robinson, C. Coutrix, J. Pearson, J. Rosso, M. Torquato, L. Nigay, M. Jones, “Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction”
D. Lindlbauer, J.E. Grønbæk, M. Birk, K. Halskov, M. Alexa, J. Müller, 2016. Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
D. Lindlbauer, K. Lilija, R. Walter, J. Müller, 2016. Influence of Display Transparency on Background Awareness and Task Performance.
Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals C. Gebhardt, B. Hepp, T. Nägeli, S. Stevsic, O. Hilliges
Direct manipulation in tactile displays
Gender and Ideology in the Spread of Anti-Abortion Policy.
Amy X. Zhang, Scott Counts.
Janzen, I., Rajendran, V. K., & Booth, K. S. The impact of target depth on pointing performance.
Ponsard, A., & McGrenere, J. Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization.
Schneider, O.S., Seifi, H., Kashani, S., Chun, M., & MacLean, K. E. HapTurk: Crowdsourcing Affective Ratings of Vibrotactile Icons.
“It’s just my history isn’t it?”: Understanding Smart Journaling Practices. Chris Elsden, Abigail C. Durrant, David S. Kirk.
Metadating: Exploring the Romance of Personal Data. Chris Elsden, Bettina Nissen, Andrew Garbett, David Chatting, David S. Kirk, John Vines.
ResViz: Politcs and Design Issues in Visualizing Academic Metrics. Chris Elsden, Sebastian Mellor, Patrick Olivier, Pete Wheldon, David S. Kirk, Rob Comber.
“Why would anybody do this?”: Older Adults’ Understanding of and Experiences with Crowd Work Robin Brewer, Meredith Ringel Morris, and Anne Marie Piper
The Tyranny of the Everyday in Mobile Video Messaging
Sean Rintel, Richard Harper, and K enton O’HaraImpact Chain Reactions: The of Order on Microtask Chains Carrie J. Cai, Shamsi T. Iqbal, and Jaime Teevan
Supporting Collaborative Writing with Microtasks Jaime Teevan, Shamsi T. Iqbal, and Curtis von Veh
Office Social: Presentation Interactivity for Nearby Devices Debaleena Chattopadhyay, Kenton O'Hara, Sean Rintel, and Roman Rädle
Shifts to Suicidal Ideation from Mental Health Content in Social Media Munmun De Choudhury, Emre Kıcıman, Mark Dredze, Glen Coppersmith, and Mrinal Kumar
“With most of it being pictures now, I rarely use it”: Understanding Twitter’s Evolving Accessibility to Blind Users Meredith Ringel Morris, Annuska Perkins, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, and Shaun K. Kane
WearWrite: Crowd-Assisted Writing from Smartwatches Michael Nebeling, Alexandra To, Anhong Guo, Adrian A. de Freitas, Jaime Teevan, Steven P. Dow, and Jeffrey P. Bigham
Jingie Zheng , Daniel Vogel ( 2016 in press ). Finger - Aware Shortcuts .
Teddy S eyed , Xing - Dong Yang, Daniel Vogel ( 2016 in press ). Doppio: A Reconfigurable Dual - Face Smartwatch for Tangible Interaction
Alix Goguey, Mathieu Nancel , Géry Casiez , Daniel Vogel ( 2016 in press ). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation
Spotlights: Attention-optimized highlights for skim reading Proc. CHI'16, (full paper) Lee, B., Savisaari, O., Oulasvirta, A.
How We Type: Performance and motion analysis of everyday typing Proc. CHI'16, (full paper) Feit, A., Weir, D., Oulasvirta, A.
Modelling error rates in temporal pointing Proc. CHI'16, (full paper) Lee, B., Oulasvirta, A.
Free-form gesture authentication in the wild Proc. CHI'16, (full paper) Yang, Y., Clark, G., Lindqvist, J., Oulasvirta, A.
HCI Research as problem-solving Proc. CHI'16, (full paper) Oulasvirta, A., Hornbaek, K. Best Paper Award
Finding Gender - Inclusiveness Software Issues with GenderMag: A Field Investigation Margaret Burnett, Anicia Peters, Charles Hill, and Noha Elarief
Gu, A., Zhang, Y., Sun, W., Bian, Y., Zhou, D. and Kristensson, P.O. 2016. Dexmo: an inexpensive and lightweight mechanical exoskeleton for motion capture and force feedback in VR.
Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
ExoSkin: On-Body Fabrication Madeline Gannon, Tovi Grossman, George Fitzmaurice https://autodeskresearch.com/publications/exoskin-body-fabrication
Lei Shi, Idan Zelzer, Catherine Feng, and Shiri Azenkot.
Tickers and Talker: An Accessible Labeling Toolkit for 3D Printed Models
Taking 5: Work-Breaks, Productivity, and Opportunities for Personal Informatics for Knowledge Workers By Daniel Epstein, Daniel Avrahami and Jacob Biehl
Raf Ramakers, Fraser Anderson, Tovi Grossman, George Fitzmaurice (2016)
RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing
Rubaiat Habib, Tovi Grossman, Cory Mogk, Ryan Schmidt, George Fitzmaurice (2016)
ChronoFab: Fabricating Motion
Justin Matejka, Michael Glueck, Tovi Grossman, George Fitzmaurice (2016)
The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
Rubaiat Habib, Tovi Grossman, Nobuyuki Umetani, George Fitzmaurice (2016)
Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation.
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task.
Tattio: Fabrication of Aesthetic and Functional Temporary Tarroos Cindy Hsin-Lui Kao, Paul Johns, Asta Roseway, and Mary Czerwinski
Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load Jens Müller, Roman Rädle, and Harald Reiterer
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets Johannes Zagermann, Ulrike Pfeil, Roman Rädle, Hans-Christian Jetter, Clemens Klokmose, and Harald Reiterer
Office Social: Presentation Interactivity for Nearby Devices Debaleena Chattopadhyay, Kenton O’Hara, Sean Rintel, and Roman Rädle.
#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction
Accountable Artefacts: The Case of the Carolan Guitar
Designing Brutal Multiplayer Video Games
Health Technologies ‘In the Wild’: Experiences of Engagement with Computerised CBT
“Just whack it on until it gets hot”: Working with IoT Data in the Home
The Role of ICT in Office Work Breaks
Using fNIRS in Usability Testing: Understanding the Effect of Web Form Layout on Mental Workload
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
Mann, A-M, Hinrichs, U, Read, JC & Quigley, AJ 2016, 'Facilitator, functionary, friend or foe? Studying the role of iPads within learning activities across a school year'.
Hinrichs, U, Butscher, S, Mueller, J & Reiterer, H 2016, 'Diving in at the deep end: the value of alternative in-situ approaches for systematic library search'.
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updating
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Tips me if you know any papers accepted but not listed here