A external blog for my HCI Research Fan Page on Facebook https://www.facebook.com/HCI.Research/
Friday, July 15, 2016
Accepted UIST 2016 papers, demo and poster title found online
The official program is out so please the the official UIST website!
Below is for archive purpose!
Accepted UIST 2016 papers, demo and poster title found online.
Not guaranteed to be accurate, use it at your own risk.
Predicting Finger-Touch Accuracy Based on the Dual Gaussian Distribution Model
Xiaojun Bi, Shumin Zhai
Private Webmail 2.0: Simple and Easy-to-Use Secure Email
S. Ruoti, J. Andersen, T. Hendershot, D. Zappala, K. Seamons.
Wearables as Context for Guiard-abiding Bimanual Touch
Andrew Webb, Michel Pahud, Ken Hinckley, and Bill Buxton
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers
Benko, H., Holz, C., Sinclair, M. and Ofek, E.
EdgeVib: Towards Effective Alphanumeric Character Output with Wrist-worn Tactile Displays for Shortcut Messages
Yi-Chi Liao, Liwei Chan, Jo-Yu Lo, Rong-Hao Liang, Yi-Ling Chen, Bing-Yu Chen
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits
Chiuan Wang, Hsuan-Ming Yeh, Bryan Wang, Te-Yen Wu, Hsin-Ruey Tsai, Rong-Hao Liang, Yi-Ping Hung, Mike Y. Chen.
proCover – Sensory Augmentation of Prosthetic Limbs Using Smart Textile Covers
ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers
Laput, G., Xiao, R., Harrison, C. 2016.
AuraSense: Enabling Expressing Around-Smartwatch Interactions with Electric Field Sensing Zhou, J., Zhang, Y., Laput, G., Harrison, C. 2016.
Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography Zhang, Y., Xiao, R. and Harrison, C.
Reprise: A Design Tool for Specifying, Generating, and Customizing 3D Printable Adaptations on Everyday Objects
Chen, X. A., Kim, J., Coros, S., Mankoff, J., & Hudson, S.E.
VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World
Anhong Guo , Xi ang 'Anthony' Chen, Haoran Qi, Samuel White, Suman Ghosh, Chieko Asakawa, Jeffrey P. Bigham
https://www.youtube.com/watch?v=Wy0656j2eig
Energy - Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics
Jun Xing , Rubaiat Habib Kazi, Tovi Grossman, Li - Yi Wei, Jos Stam, George Fitzmaurice.
SleepCoacher: A Personalized Automated Self-Experimentation System for Sleep Recommendations
Nediyana Daskalova, Danaë Metaxa-Kakavouli, Adrienne Tran, Nicole Nugent, Julie Boergers, John McGeary, Jeff Huang
AggreGaze: Collective Estimation of Audience Attention on Public Displays
Yusuke Sugano, Xucong Zhang, Andreas Bulling
https://perceptual.mpi-inf.mpg.de/files/2016/09/sugano16_uist.pdf
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels
Jan Gugenheimer, Dennis Wolf , Eythor Eiriksson, Pattie Maes und Enrico Rukzio
RealPen: Providing Realism in Handwriting Tasks on Touch Surfaces using Auditory-Tactile Feedback
Cho, Y., Bianchi, A., Marquardt, N., Bianchi-Berthouze, N.
Authoring Illustrations of Human Movements by Iterative Physical Demonstration
Pei-Yu (Peggy) Chi, Mira Dontcheva, Wilmot Li, Daniel Vogel, Björn Hartmann
The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits
Daniel Drew, Julie Newcomb, William McGrath, Filip Maksimovic, David Mellis, Björn Hartmann
Video-based Asynchronous Video Review
Amy Pavel, Dan Goldman, Björn Hartmann, Maneesh Agrawala
Mobile 3D-Printing
Roumen,T.J., Kurck, B., Duerschmid, T., Nack, T., Baudisch, P.
Muscle-plotter: an Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output
Lopes, P., Yüksel, D., Guimbretière, F., and Baudisch, P.
Metamaterial Mechanisms
Ion, A., Frohnhofen, J., Alistar, M., Wall, L., Lindsay, J., Lopes, P., Chen, H.-T., and Baudisch, P.
ERICA: Interaction Mining Mobile Apps
Biplab Deka, Zifeng Huang, and Ranjitha Kumar
http://ranjithakumar.net/resources/deka-uist2016-erica.pdf
The Elements of Fashion Style
Kristen Vaccaro, Sunaya Shivakumar, Ziqiao Ding, Karrie Karahalios, and Ranjitha Kumar
JOLED: A midair display based on electrostatic rotation of levitated Janus objects
Sahoo, Deepak Ranjan; Nakamuta, Takuto; Marzo, Asier; Themis, Omirou; Asakawa, Michihiro; Subramanian, Sriram
Designing a Non-contact Wearable Tactile Display Using Airflows
Jaeyeon Lee and Geehyuk Lee
RadarCat: Radar Categorization for Input & Interaction
Hui-Shyong Yeo, Gergely Flamich, Patrick Schrempf, David Harris-Birtill, Aaron Quigley
Crowdsourced Fabrication
Benjamin Lafreniere, Tovi Grossman, Fraser Anderson, Justin Matejka, Heather Kerrick, Danil Nagy, Lauren Vasey, Evan Atherton, Nicholas Beirne, Marcelo Coelho, Nicholas Cote, Steven Li, Andy Nogueira, Long Nguyen, Tobias Schwinn, James Stoddart, David Thomasson, Ray Wang, Thomas White, David Benjamin, Maurice Conti, Achim Menges, George Fitzmaurice
Semi-Automated SVG Programming via Direct Manipulation
Brian Hempel, Ravi Chugh
DriftBoard: A panning-based text entry technique for ultra-small touchscreens
Shibata, T., Afergan, D., Kong, D., Yuksel, B. F., MacKenzie, I. S., & Jacob, R. J. K.
Aesthetic Electronics: Designing, Sketching, and Fabricating through Digital Exploration
Joanne Lo, César Torres, Isabel Yang, Jasper O’Leary, Mira Dontcheva, Wilmot Li, Danny Kaufman, and Eric Paulos
CloakingNote: A Novel Desktop Interface for Subtle Writing Using Decoy Texts
Sehi L'Yi, Kyle Koh, Jaemin Jo, Bohyoung Kim, Jinwook Seo
Telescope: Fine-Tuned Discovery of Interactive Web UI Feature Implementation
Joshua Hibschman, Haoqi Zhang
Porous Interfaces for Small Screen Multitasking using Finger Identification
Aakar Gupta, Muhammed Anwar, and Ravin Balakrishnan.
Haptic Learning of Freehand Semaphoric Gesture Shortcuts
Aakar Gupta, Antony Irudayaraj, Vimal Chandran, Goutham Palaniappan, Khai Truong, and Ravin Balakrishnan.
Meta: Enabling Programming Languages to Learn from the Crowd
Ethan Fast, Michael Bernstein.
Designing, Sketching, and Fabricating Circuits through Digital Exploration
Joanne Lo, Cesar Torres, Isabel Yang, Jasper OLeary, Mira Dontcheva, Wilmot Li, Danny Kaufman, Eric Paulos
CodeMend: Assisting Interactive Programming with Bimodal Embedding
Xin Rong, Shiyan Yan, Stephen Oney, Mira Dontcheva, Eytan Adar
Next-Point Prediction Metrics for Perceived Spatial Errors.
Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G.
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality
Voice Script: Dynamic Authoring of Audio with Linked Scripts
Hijung Valentina Shin, Wilmot Li, and Fredo Durand
https://s3.amazonaws.com/kvaccaro.com/documents/UIST16.pdf
https://www.lri.fr/~fanis/docs/stretchis.pdf
https://people.eecs.berkeley.edu/~bjoern/papers/drew-toastboard-uist2016.pdf
http://www.eecs.harvard.edu/~kgajos/papers/2016/arnold16suggesting.pdf
https://graphics.im.ntu.edu.tw/docs/uist16.pdf
http://ecologylab.net/research/publications/webbGuiardWearables.pdf
http://mi-lab.org/wp-content/uploads/2016/04/2016-07-26-proCover-finalsubmission.pdf
https://research.tableau.com/sites/default/files/uist4832-setlurA_0.pdf
https://arxiv.org/pdf/1608.02829v1.pdf
http://research.microsoft.com/en-us/um/people/adum/smartfonts.pdf
http://graphics.stanford.edu/projects/quickcut/quickcut.pdf
http://hci.stanford.edu/publications/2016/boomerang/boomerang-uist.pdf
http://people.csail.mit.edu/hishin/projects/voice_script/paper.pdf
https://people.eecs.berkeley.edu/~amypavel/vidcrit-final.pdf
https://perceptual.mpi-inf.mpg.de/files/2016/09/sugano16_uist.pdf
DEMO
M.Sketch: Prototyping Tool for Linkage-Based Mechanism Design
https://www.youtube.com/watch?v=dP7Z4xVQXc0
Phones on Wheels: Exploring Interaction for Smartphones with Kinetic Capabilities
https://www.youtube.com/watch?v=a65Xvs1kJjE
Luminescent Tentacles
https://www.youtube.com/watch?v=WuGDfqELSaA
floatio: Floating Tangible User Interface Based on Animacy Perception
Toshiya Yui and Tomoko Hashida
Hand Gesture and On-body Touch Recognition by Active Acoustic Sensing throughout the Human Body
Tomohiro Yokota and Tomoko Hashida
An Input Switching Interface Using Carbon Copy Metaphor
Kaori Ikematsu and Itiro Siio
2.5 Dimensional Sceneries Viewing Technique utilizing a Cylindrical Mirror Widget
Kaori Ikematsu, Mana Sasagawa and Itiro Siio
Thursday, May 26, 2016
Sunday, May 22, 2016
Quick tip on ACM DL PDF when your browser crashed or you restart your PC
Quick tip on ACM DL PDF when your browser crashed or you restart your PC and you want to access the PDF again.
For example, this is the PDF link that you opened, but after you restart your browser, it will show unavailable, and you don't remember what was the paper about.
http://delivery.acm.org/10.1145/2650000/2647383/p637-jones.pdf?ip=........................
Just copy out the red part, type the url below, and append the red part at the end, then reload.
http://dl.acm.org/citation.cfm?id=2647383
Then you will go back to the paper page, and you can click on the PDF icon to access the PDF again.
For example, this is the PDF link that you opened, but after you restart your browser, it will show unavailable, and you don't remember what was the paper about.
http://delivery.acm.org/10.1145/2650000/2647383/p637-jones.pdf?ip=........................
Just copy out the red part, type the url below, and append the red part at the end, then reload.
http://dl.acm.org/citation.cfm?id=2647383
Then you will go back to the paper page, and you can click on the PDF icon to access the PDF again.
Saturday, February 20, 2016
CHI2016 Videos on the Internet
Here are some CHI2016 videos I found on the Internet.
For list of papers please see my previous post here:
http://hciresearchfan.blogspot.co.uk/2016/01/accepted-chi2016-papers-found-on.html
FULL VIDEO
PREVIEW (SHORT VIDEO)
REMOVED
For list of papers please see my previous post here:
http://hciresearchfan.blogspot.co.uk/2016/01/accepted-chi2016-papers-found-on.html
FULL VIDEO
PREVIEW (SHORT VIDEO)
REMOVED
https://youtu.be/_Z8x8ePNJDw
Friday, February 19, 2016
TEI16 proceedings is available
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
http://dl.acm.org/citation.cfm?id=2839462
Wednesday, February 17, 2016
New Leap Motion interaction engine - Orion looks nice! Meta 2.0 coming soon! and more
New Leap Motion interaction engine - Orion looks nice!
Meta 2.0 coming soon!
Microsoft HoloLens team shares progress on the Galaxy explorer.
Meta 2.0 coming soon!
Microsoft HoloLens team shares progress on the Galaxy explorer.
Sunday, February 14, 2016
New Year's Resolution
Eat slowly
Exercise
Think out of the box
Go social
Exercise
Think out of the box
Go social
Wednesday, February 10, 2016
CHI2015 papers found online before official program announced
https://www.facebook.com/HCI.Research/posts/806379406066612
this was an old post from 2015
this was an old post from 2015
Wednesday, February 3, 2016
Microsoft bought SwiftKey, hope not to turn it into another Nokia
Microsoft bought SwiftKey,. I sincerely hope they don't turn it into another Nokia.
I use Swype primarily on my phone, but I am still a big fans of SwiftKey.
SwiftKey was generally known for their superb prediction for TYPING.
Although I would say Swype is superior in terms of SWIPING.
There are few reasons I really like SwiftKey eventhough I don't use it much.
i) It is FREE. Since few months ago, they changed their business model, changing from paid apps to free apps. Now they offer paid themes.
ii) There is built in stats tool that let you know how many keystrokes you have saved during the time you use SwiftKey. Their PR said they have saved trillion of keystrokes for the human being. And the stats tool is constantly improving, for showing more interesting stats
iii) They used to have very creative April's fools joke, and they really implemented the feature. SwiftKey Tilt and SwiftKey Flow Hard.
iv) They don't stop innovating. Recently they launch SwiftKey Neural, which use Neural network as the decoder.
v) They have SwiftKey greenhouse that help incubate ideas.
I still prefer to use Swype on phone, because SwiftKey flow is not accurate enough.
Another problem is how they use the prediction bar, as explained in this reddit post:
https://www.reddit.com/r/iphone/comments/2vc2oc/swype_vs_swiftkey/
I use Swype primarily on my phone, but I am still a big fans of SwiftKey.
SwiftKey was generally known for their superb prediction for TYPING.
Although I would say Swype is superior in terms of SWIPING.
There are few reasons I really like SwiftKey eventhough I don't use it much.
i) It is FREE. Since few months ago, they changed their business model, changing from paid apps to free apps. Now they offer paid themes.
ii) There is built in stats tool that let you know how many keystrokes you have saved during the time you use SwiftKey. Their PR said they have saved trillion of keystrokes for the human being. And the stats tool is constantly improving, for showing more interesting stats
iii) They used to have very creative April's fools joke, and they really implemented the feature. SwiftKey Tilt and SwiftKey Flow Hard.
iv) They don't stop innovating. Recently they launch SwiftKey Neural, which use Neural network as the decoder.
v) They have SwiftKey greenhouse that help incubate ideas.
I still prefer to use Swype on phone, because SwiftKey flow is not accurate enough.
Another problem is how they use the prediction bar, as explained in this reddit post:
https://www.reddit.com/r/iphone/comments/2vc2oc/swype_vs_swiftkey/
Monday, February 1, 2016
Saturday, January 9, 2016
Accepted CHI2016 papers found on the Internet (Unofficial)
Here is a list of accepted CHI2016 papers I found on the Internet using simple search.
It is unofficial and may contain errors, so please use it at your own risk.
Links are provided whenever possible.
(I am inspired by Kesen Huang for the CG community)
last updated - 16 Feb 2016
Since the official list of accepted papers is already out, I will not update this list anymore.
But you can still find direct link to the paper here, which might be useful if you want to read that paper.
For official list, see
https://chi2016.acm.org/program/?tab=chi2016-schedule
or
http://confer.csail.mit.edu/chi2016/papers
Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing Ke-Yu Chen , Shwetak Patel, Sean Keller CHI 2016
Zhang, Y. , Zhou , J., Laput, G. and Harrison, C. 2016. Skin Track: Using the Body as Phase - Differential Electrical Waveguide for Continuous Finger Tracking on the Skin.
Robert Xiao and Hrvoje Benko. (2016). Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Benjamin Nuernberger, Eyal Ofek, Hrvoje Benko, and Andrew Wilson. (2016). SnapToReality: Aligning Augmented Reality to the Real World.
Ken Hinckley, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O'Hara, Gavin Smyth, William Buxton. (2016). Pre-Touch Sensing for Mobile Interaction.
http://research.microsoft.com/apps/pubs/default.aspx?id=261082
Holz, C. and Bentley, F. On-Demand Biometrics: Fast Cross-Device Authentication.
Sunjun Kim and Geehyuk Lee, “TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi Touch Surface Keyboard”
Ahmed Arif, Sunjun Kim, Wolfgang Stuerzlinger, Geehyuk Lee, Ali Mazalek, “Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction”
Oakley, I., Lindahl, C., Le, K., Lee, D.Y. and Islam, R.M.D. "The Flat Finger: Exploring Area Touches on Smartwatches".
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions Gerard Wilkinson et.al.
Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
Social Media Image Analysis for Public Health
http://arxiv.org/abs/1512.04476
John Rooksby, Parvin Asadzadeh, Mattias Rost, Alistair Morrison and Matthew Chalmers “Personal Tracking of Screen Time Across Multiple Devices”
Gerling, K., Hicks, K., Kalyn, M., Evans, A., and Linehan, C. Designing Movement-based Play With Young People Using Powered Wheelchairs.
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., and Malaka, R. How to Present Game Difficulty Choices? Exploring the Impact on Player Experience
Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, Yoshio Hayasaki, Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Wozniak, P* & Goyal, N*, Kucharski, P, Lischke, L, Mayer, S, Fjeld, M | ACM CHI 2016
http://www.cs.cornell.edu/~ngoyal/Goyal_CHI2016_preprint.pdf
Johnson, I., Lin, Y., Li, T., Hall, A., Halfaker, A., Schöning, J., and Hecht, B. (2016) Not at Home on the Range: Peer Production and the Urban/Rural Divide.
Johnson, I., Sengupta, S., Schöning, J., and Hecht, B. (2016) The Geography and Importance of Localness in Geotagged Social Media.
Soll, M., Naumann, P., Schöning, J., Samsonov, P., and Hecht, B. (2016). Helping Computers Understand Geographically-Bound Activity Restrictions.
Saiganesh Swaminathan, Thijs Roumen, Robert Kovacs, David Stangl, Stefanie Mueller, and Patrick Baudisch. Linespace: A Sensemaking Platform for the Blind
"Novices Who Focused or Experts Who Didn't? How Effort and Expertise Cues Affect Judgments of Crowd Work
Mitchell Gordon, Tom Ouyang, Shumin Zhai. WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding
“Do That There: An Interaction Technique for Addressing In-Air Gesture Systems"
Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen. GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits
Han-Chih Kuo, Rong-Hao Liang, Long-Fei Lin, Bing-Yu Chen. GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Da-Yuan Huang, Shuo Yang, Fan Wang, Rong-Hao Liang, Liwei Chan, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen. DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions.
Xiaojun Bi, Shumin Zhai (2016) "IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty".
Chun Yu, Hongyi Wen, Wei Xiong, Xiaojun Bi, Yuanchun Shi (2016) "Investigating Effects of Post-selection Feedback for Acquiring Ultra-Small Targets on Touchscreen".
De Choudhury, M., Kiciman, E., Dredze, M., Coppersmith, G., and Kumar, M. (2016). Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Removed”: Characterizing Deviant Pro-Eating Disorder Social Media Content
Office Social: Presentation Interactivity for Nearby Devices Chattopadhyay, D., O’Hara, K., Rintel, S., & Rädle, R.
Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity
"Digital Footprints and Changing Networks During Online Identity Transitions" (Oliver Haimson, Jed Brubaker, Lynn Dombrowski, and Gillian Hayes)
"Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity" (Nazanin Andalibi, Oliver Haimson, Munmun De Choudhury, and Andrea Forte)
SelPh: Progressive Learning and Support of Manual Photo Color Enhancement Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi
Physikit: Data Engagement Through Physical Ambient Visualizations in the Home, by S. Houben, C. Golsteijn, S. Gallacher, R. Johnson, S. Bakker, N. Marquardt, Y.Rogers
Desjardins, A., and Wakkary, R. (2016).
Living in a Prototype: A Reconfigured Space,
Odom, W., Wakkary, R., Lim, Y.-k., Desjardins, A., Hengeveld, B., and Banks, R. (2016).
From Research Prototype to Research Product,
M. Nebeling , A.K. Dey. XDBrowser: User - Defined Cross - Device Web Page Designs
A. de Freitas, M. Nebeling , X. Chen, J. Yang, A. Ranithangam, A.K . Dey. Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions
Shaikh Shawon Arefin Shimon, Courtney Lutton, Zichun Xu, Sarah Morrison-Smith, Jaime Ruiz. Exploring Non-touchscreen Gestures for Smartwatches.
‘Legacy Contact’, on the design and implementation of Facebook’s post-mortem stewardship solution
‘Digital Footprints and Changing Networks During Online Identity Transitions’
Keita Higuchi, Ryo Yonetani, and Yoichi Sato, Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks,
An Accessible Labeling Toolkit for 3D Printed Models .
Dynamic Stereoscopic 3D Parameter Adjustment For Enhanced Depth Discrimination
Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View. Kris Luyten, Donald Degraen, Gustavo Rovelo Ruiz, Sven Coppers, Davy Vanacken
P Quinn and A Cockburn. When Bad Feels Good: Failed Assistance and Interface Preferences.
B Lafreniere, C Gutwin, A Cockburn, T Grossman. Faster Command Selection on Touchscreen Watches.
K Schramm, C Gutwin, and A Cockburn. Supporting Transitions to Expertise in Hidden Toolbars.
C Gutwin, C Rooke, A Cockburn, R Mandryk, and B Lafreniere. Peak-End Effects on Player Experience in Casual Games.
P Quinn and S Zhai. A Cost-Benefit Study of Text Entry Suggestion.
Partners in Care: Toward Technology to Support Teens' Participation in their Health Care.
Matthew K. Hong, Lauren Wilcox, Stephen F. Simoneaux, and Thomas A. Olson.
Interface Design Optimization as a Multi-Armed Bandit Problem James Lomas, Jodi Forlizzi, Nikhil Poonwala, Nirmal Patel, Sharan Shodhan, Kishan Patel, Ken Koedinger, and Emma Brunskill
Towards a Learning Science for Complex Crowdsourcing Tasks Shayan Doroudi, Ece Kamar, Emma Brunskill and Eric Horvitz
Cuong Nguyen and Feng Liu. Gaze-based Notetaking for Learning from Lecture Videos .
Jorge Nathan Matias, Sayamindu Dasgupta, and Benjamin Mako Hill. 2016. “Skill Progression in Scratch Revisited”.
Stefan Schneegass, Youssef Oualil, Andreas Bulling SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
Pingmei Xu, Yusuke Sugano, Andreas Bulling Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
Kuznetsov, S., Santana, C., Long, E. 2016. Everyday food science as a design space for community literacy and habitual sustainable practice.
A. Kurauchi, W. Feng, A. Joshi, C. Morimoto, and M. Betke. EyeSwipe: Dwell-free Text Entry Using Gaze Paths
Daniel Buschek, Fabian Hartmann, Emanuel von Zezschwitz, Alexander De Luca, and Florian Alt. SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option.
Daniel Buschek, Alexander De Luca, and Florian Alt. Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics.
Renate Haeuslschmid, Bastian Pfleging, and Florian Alt. A Design Space to Support the Development of Windshield Applications for the Car.
Hanna Schneider, Kilian Moser, Andreas Butz, and Florian Alt. Understanding the Mechanics of Persuasive System Design: a Mixed-Method Theory-driven Analysis of Freeletics
Haptic Edge Display for Mobile Tactile Interaction, Sungjune Jang, Lawrence Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer
Kizilcec, R. F. (in press). How Much Information?: Effects of Transparency on Trust in an Algorithmic Interface.
Agapie, E., Avrahami, D., & Marlow, J. (2016). Staying the Course: System-Driven Lapse Management for Supporting Behavior Change.
TimeAware: Leveraging Framing Effects to Enhance Personal Productivity Conference Full Paper Young-Ho Kim, Jae Ho Jeon, Eun Kyoung Choe, Bongshin Lee, KwonHyun Kim, and Jinwook Seo,
Peek-a-View: Smartphone Cover Interaction for Multi-tasking Conference Short Paper Koeun Choi, Hyunjoo Song, Kyle Koh, Jinwook Bok, and Jinwook Seo,
xPrint: A Modularized Liquid Printer for Smart Materials Deposition
Wang, G., Yao, L., Ou, J., Cheng, C., Wang, W. and Ishii, H.
Katharina Reinecke, David Flatla, and Christopher Brooks, "Enabling Designers to Foresee Which Colors Users Cannot See" PDF
Carol Moser, Sarita Yardi Schoenebeck, and Katharina Reinecke, "Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes" PDF
Jaime Teevan, Shamsi Iqbal, and Curtis von Veh. Supporting Collaborative Writing with Microtasks.
Carrie Cai, Shamsi Iqbal, and Jaime Teevan. Chain Reactions: The Impact of Order on Microtask Chains.
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Taken Down”: Characterizing Removed Pro-Eating Disorder Social Media Content.
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media.
SKUID: Sketching Dynamic illustrations using the principles of 2D Animation
ChronoFab: Fabricating Motion
E. Law , M. Yin, J. Goh, K. Chen, M. Terry and K. Gajos. Curiosity Killed the Cat, but Makes Crowdwork Better."
Radu-Daniel Vatavu, Jacob O. Wobbrock. (2016).
R. Morales, C. Appert, G. Bailly, E. Pietriga, TouchTokens: Guiding Touch Patterns with Passive Tokens,
D. Park, S. Sachar, N. Diakopoulos, and N. Elmqvist. Supporting Comment Moderators in Identifying High Quality Online News Comments.
Mohammed Korayem, Robert Templeman, Dennis Chen, David Crandall, Apu Kapadia, "Enhancing Lifelogging Privacy by Detecting Screens,
Benjamin Bach, Nathalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche: Telling Stories about Dynamic Networks with Graph Comics,
Stark, L., King, J., Page, X. W., Lampinen, A., Vitak, J., Wisniewski, P., Whalen, T., Good, N. (2016). Bridging the Gap between Privacy by Design and Privacy in Practice
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016),
Jian Zhao, Michael Glueck, Fanny Chevalier, Yanhong Wu, Azam Khan.
Egocentric Analysis of Dynamic Networks with EgoLines
Neate, T., Evans, M., Jones, M., Designing Visual Complexity for Dual-screen Media,
Irannejad Bisafar, F., Sakson, H., Baquerizo , P., Moore, D., & Parker, A.G. “ Youth Ad vocacy in SNAs: Challenges for Addressing Health Disparities
Parmit K. Chilana, Rishabh Singh, Philip J. Guo . Understanding Conversa- tional Programmers: A Perspective from the Software Industry.
This Post Will Just Get Removed": Characterizing Deviant Pro-Eating Disorder Social Media Content Stevie Chancellor, Zhiyuan Lin, Munmun De Choudhury
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull, S. Schneegass, Y. Oualil and A. Bulling,
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces, P. Xu, Y. Sugano and A. Bulling,
Yuksel, B.F., Oleson, K.B., Peck, E.M., Harrison, L., Afergan, D., Chang, R., & Jacob, R.J.K. Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty based on Brain State
S. Robinson, C. Coutrix, J. Pearson, J. Rosso, M. Torquato, L. Nigay, M. Jones, “Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction”
D. Lindlbauer, J.E. Grønbæk, M. Birk, K. Halskov, M. Alexa, J. Müller, 2016. Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
D. Lindlbauer, K. Lilija, R. Walter, J. Müller, 2016. Influence of Display Transparency on Background Awareness and Task Performance.
Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals C. Gebhardt, B. Hepp, T. Nägeli, S. Stevsic, O. Hilliges
Direct manipulation in tactile displays
Gender and Ideology in the Spread of Anti-Abortion Policy.
Amy X. Zhang, Scott Counts.
Janzen, I., Rajendran, V. K., & Booth, K. S. The impact of target depth on pointing performance.
Ponsard, A., & McGrenere, J. Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization.
Schneider, O.S., Seifi, H., Kashani, S., Chun, M., & MacLean, K. E. HapTurk: Crowdsourcing Affective Ratings of Vibrotactile Icons.
“It’s just my history isn’t it?”: Understanding Smart Journaling Practices. Chris Elsden, Abigail C. Durrant, David S. Kirk.
Metadating: Exploring the Romance of Personal Data. Chris Elsden, Bettina Nissen, Andrew Garbett, David Chatting, David S. Kirk, John Vines.
ResViz: Politcs and Design Issues in Visualizing Academic Metrics. Chris Elsden, Sebastian Mellor, Patrick Olivier, Pete Wheldon, David S. Kirk, Rob Comber.
“Why would anybody do this?”: Older Adults’ Understanding of and Experiences with Crowd Work Robin Brewer, Meredith Ringel Morris, and Anne Marie Piper
Impact Chain Reactions: The of Order on Microtask Chains Carrie J. Cai, Shamsi T. Iqbal, and Jaime Teevan
Supporting Collaborative Writing with Microtasks Jaime Teevan, Shamsi T. Iqbal, and Curtis von Veh
Office Social: Presentation Interactivity for Nearby Devices Debaleena Chattopadhyay, Kenton O'Hara, Sean Rintel, and Roman Rädle
Shifts to Suicidal Ideation from Mental Health Content in Social Media Munmun De Choudhury, Emre Kıcıman, Mark Dredze, Glen Coppersmith, and Mrinal Kumar
“With most of it being pictures now, I rarely use it”: Understanding Twitter’s Evolving Accessibility to Blind Users Meredith Ringel Morris, Annuska Perkins, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, and Shaun K. Kane
WearWrite: Crowd-Assisted Writing from Smartwatches Michael Nebeling, Alexandra To, Anhong Guo, Adrian A. de Freitas, Jaime Teevan, Steven P. Dow, and Jeffrey P. Bigham
Jingie Zheng , Daniel Vogel ( 2016 in press ). Finger - Aware Shortcuts .
Teddy S eyed , Xing - Dong Yang, Daniel Vogel ( 2016 in press ). Doppio: A Reconfigurable Dual - Face Smartwatch for Tangible Interaction
Alix Goguey, Mathieu Nancel , Géry Casiez , Daniel Vogel ( 2016 in press ). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation
Spotlights: Attention-optimized highlights for skim reading Proc. CHI'16, (full paper) Lee, B., Savisaari, O., Oulasvirta, A.
How We Type: Performance and motion analysis of everyday typing Proc. CHI'16, (full paper) Feit, A., Weir, D., Oulasvirta, A.
Modelling error rates in temporal pointing Proc. CHI'16, (full paper) Lee, B., Oulasvirta, A.
Free-form gesture authentication in the wild Proc. CHI'16, (full paper) Yang, Y., Clark, G., Lindqvist, J., Oulasvirta, A.
HCI Research as problem-solving Proc. CHI'16, (full paper) Oulasvirta, A., Hornbaek, K. Best Paper Award
Finding Gender - Inclusiveness Software Issues with GenderMag: A Field Investigation Margaret Burnett, Anicia Peters, Charles Hill, and Noha Elarief
Gu, A., Zhang, Y., Sun, W., Bian, Y., Zhou, D. and Kristensson, P.O. 2016. Dexmo: an inexpensive and lightweight mechanical exoskeleton for motion capture and force feedback in VR.
Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
ExoSkin: On-Body Fabrication Madeline Gannon, Tovi Grossman, George Fitzmaurice https://autodeskresearch.com/publications/exoskin-body-fabrication
Taking 5: Work-Breaks, Productivity, and Opportunities for Personal Informatics for Knowledge Workers By Daniel Epstein, Daniel Avrahami and Jacob Biehl
C. Liu, O. Chapuis, M. Beaudouin-Lafon, E. Lecolinet.
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task.
Tattio: Fabrication of Aesthetic and Functional Temporary Tarroos Cindy Hsin-Lui Kao, Paul Johns, Asta Roseway, and Mary Czerwinski
Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load Jens Müller, Roman Rädle, and Harald Reiterer
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets Johannes Zagermann, Ulrike Pfeil, Roman Rädle, Hans-Christian Jetter, Clemens Klokmose, and Harald Reiterer
Office Social: Presentation Interactivity for Nearby Devices Debaleena Chattopadhyay, Kenton O’Hara, Sean Rintel, and Roman Rädle.
#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction
Accountable Artefacts: The Case of the Carolan Guitar
Designing Brutal Multiplayer Video Games
Health Technologies ‘In the Wild’: Experiences of Engagement with Computerised CBT
“Just whack it on until it gets hot”: Working with IoT Data in the Home
The Role of ICT in Office Work Breaks
Using fNIRS in Usability Testing: Understanding the Effect of Web Form Layout on Mental Workload
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
Mann, A-M, Hinrichs, U, Read, JC & Quigley, AJ 2016, 'Facilitator, functionary, friend or foe? Studying the role of iPads within learning activities across a school year'.
Hinrichs, U, Butscher, S, Mueller, J & Reiterer, H 2016, 'Diving in at the deep end: the value of alternative in-situ approaches for systematic library search'.
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updating
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Tips me if you know any papers accepted but not listed here
It is unofficial and may contain errors, so please use it at your own risk.
Links are provided whenever possible.
(I am inspired by Kesen Huang for the CG community)
last updated - 16 Feb 2016
Since the official list of accepted papers is already out, I will not update this list anymore.
But you can still find direct link to the paper here, which might be useful if you want to read that paper.
For official list, see
https://chi2016.acm.org/program/?tab=chi2016-schedule
or
http://confer.csail.mit.edu/chi2016/papers
Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing Ke-Yu Chen , Shwetak Patel, Sean Keller CHI 2016
Zhang, Y. , Zhou , J., Laput, G. and Harrison, C. 2016. Skin Track: Using the Body as Phase - Differential Electrical Waveguide for Continuous Finger Tracking on the Skin.
Robert Xiao and Hrvoje Benko. (2016). Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays.
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Benjamin Nuernberger, Eyal Ofek, Hrvoje Benko, and Andrew Wilson. (2016). SnapToReality: Aligning Augmented Reality to the Real World.
Ken Hinckley, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O'Hara, Gavin Smyth, William Buxton. (2016). Pre-Touch Sensing for Mobile Interaction.
http://research.microsoft.com/apps/pubs/default.aspx?id=261082
Holz, C. and Bentley, F. On-Demand Biometrics: Fast Cross-Device Authentication.
Sunjun Kim and Geehyuk Lee, “TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi Touch Surface Keyboard”
Ahmed Arif, Sunjun Kim, Wolfgang Stuerzlinger, Geehyuk Lee, Ali Mazalek, “Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction”
Oakley, I., Lindahl, C., Le, K., Lee, D.Y. and Islam, R.M.D. "The Flat Finger: Exploring Area Touches on Smartwatches".
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions Gerard Wilkinson et.al.
William Odom, Ron Wakkary, Youn-kyung Lim,
Audrey Desjardins, Richard Banks, Bart Hengeveld. (2016). From Research
Prototype to Research Product.
Daisuke Uriu & William Odom. (2016). Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
David Gerritsen, Dan Tasse, Jenny Olsen, Tatiana Vlahovic, Rebecca Gulotta, William Odom, Jason Wiese, John Zimmerman. (2016). Mailing Archived Emails As Postcards: Probing the Value of Virtual Archives.
My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
http://www.cs.bham.ac.uk/~axm514/paper/Mehrotra_2016_CHI.pdf
ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring
http://web.stanford.edu/~cauchard/papers/activibe_cauchard_CHI16.pdf
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
http://arxiv.org/abs/1512.08321
Making Community: The Wider Role of Makerspaces in Public Life
http://www.disabilityrightsuk.org/news/2015/december/making-community-wider-role-makerspaces-public-life?platform=hootsuite
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
http://eelke.com/projects/virtualreality_navigation_walking.html
Daisuke Uriu & William Odom. (2016). Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan.
David Gerritsen, Dan Tasse, Jenny Olsen, Tatiana Vlahovic, Rebecca Gulotta, William Odom, Jason Wiese, John Zimmerman. (2016). Mailing Archived Emails As Postcards: Probing the Value of Virtual Archives.
My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
http://www.cs.bham.ac.uk/~axm514/paper/Mehrotra_2016_CHI.pdf
ActiVibe: Design and Evaluation of Vibrations for Progress Monitoring
http://web.stanford.edu/~cauchard/papers/activibe_cauchard_CHI16.pdf
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
http://arxiv.org/abs/1512.08321
Making Community: The Wider Role of Makerspaces in Public Life
http://www.disabilityrightsuk.org/news/2015/december/making-community-wider-role-makerspaces-public-life?platform=hootsuite
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
http://eelke.com/projects/virtualreality_navigation_walking.html
Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games.
Social Media Image Analysis for Public Health
http://arxiv.org/abs/1512.04476
John Rooksby, Parvin Asadzadeh, Mattias Rost, Alistair Morrison and Matthew Chalmers “Personal Tracking of Screen Time Across Multiple Devices”
Gerling, K., Hicks, K., Kalyn, M., Evans, A., and Linehan, C. Designing Movement-based Play With Young People Using Powered Wheelchairs.
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., and Malaka, R. How to Present Game Difficulty Choices? Exploring the Impact on Player Experience
Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, Yoshio Hayasaki, Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Wozniak, P* & Goyal, N*, Kucharski, P, Lischke, L, Mayer, S, Fjeld, M | ACM CHI 2016
http://www.cs.cornell.edu/~ngoyal/Goyal_CHI2016_preprint.pdf
Johnson, I., Lin, Y., Li, T., Hall, A., Halfaker, A., Schöning, J., and Hecht, B. (2016) Not at Home on the Range: Peer Production and the Urban/Rural Divide.
Johnson, I., Sengupta, S., Schöning, J., and Hecht, B. (2016) The Geography and Importance of Localness in Geotagged Social Media.
Soll, M., Naumann, P., Schöning, J., Samsonov, P., and Hecht, B. (2016). Helping Computers Understand Geographically-Bound Activity Restrictions.
Saiganesh Swaminathan, Thijs Roumen, Robert Kovacs, David Stangl, Stefanie Mueller, and Patrick Baudisch. Linespace: A Sensemaking Platform for the Blind
"Novices Who Focused or Experts Who Didn't? How Effort and Expertise Cues Affect Judgments of Crowd Work
Mitchell Gordon, Tom Ouyang, Shumin Zhai. WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding
“Do That There: An Interaction Technique for Addressing In-Air Gesture Systems"
Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen. GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits
Han-Chih Kuo, Rong-Hao Liang, Long-Fei Lin, Bing-Yu Chen. GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Da-Yuan Huang, Shuo Yang, Fan Wang, Rong-Hao Liang, Liwei Chan, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen. DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions.
Xiaojun Bi, Shumin Zhai (2016) "IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty".
Chun Yu, Hongyi Wen, Wei Xiong, Xiaojun Bi, Yuanchun Shi (2016) "Investigating Effects of Post-selection Feedback for Acquiring Ultra-Small Targets on Touchscreen".
De Choudhury, M., Kiciman, E., Dredze, M., Coppersmith, G., and Kumar, M. (2016). Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Removed”: Characterizing Deviant Pro-Eating Disorder Social Media Content
Office Social: Presentation Interactivity for Nearby Devices Chattopadhyay, D., O’Hara, K., Rintel, S., & Rädle, R.
Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity
"Digital Footprints and Changing Networks During Online Identity Transitions" (Oliver Haimson, Jed Brubaker, Lynn Dombrowski, and Gillian Hayes)
"Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity" (Nazanin Andalibi, Oliver Haimson, Munmun De Choudhury, and Andrea Forte)
SelPh: Progressive Learning and Support of Manual Photo Color Enhancement Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi
Physikit: Data Engagement Through Physical Ambient Visualizations in the Home, by S. Houben, C. Golsteijn, S. Gallacher, R. Johnson, S. Bakker, N. Marquardt, Y.Rogers
Desjardins, A., and Wakkary, R. (2016).
Living in a Prototype: A Reconfigured Space,
Odom, W., Wakkary, R., Lim, Y.-k., Desjardins, A., Hengeveld, B., and Banks, R. (2016).
From Research Prototype to Research Product,
M. Nebeling , A.K. Dey. XDBrowser: User - Defined Cross - Device Web Page Designs
A. de Freitas, M. Nebeling , X. Chen, J. Yang, A. Ranithangam, A.K . Dey. Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions
Shaikh Shawon Arefin Shimon, Courtney Lutton, Zichun Xu, Sarah Morrison-Smith, Jaime Ruiz. Exploring Non-touchscreen Gestures for Smartwatches.
‘Legacy Contact’, on the design and implementation of Facebook’s post-mortem stewardship solution
‘Digital Footprints and Changing Networks During Online Identity Transitions’
Keita Higuchi, Ryo Yonetani, and Yoichi Sato, Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks,
An Accessible Labeling Toolkit for 3D Printed Models .
Dynamic Stereoscopic 3D Parameter Adjustment For Enhanced Depth Discrimination
Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View. Kris Luyten, Donald Degraen, Gustavo Rovelo Ruiz, Sven Coppers, Davy Vanacken
P Quinn and A Cockburn. When Bad Feels Good: Failed Assistance and Interface Preferences.
B Lafreniere, C Gutwin, A Cockburn, T Grossman. Faster Command Selection on Touchscreen Watches.
K Schramm, C Gutwin, and A Cockburn. Supporting Transitions to Expertise in Hidden Toolbars.
C Gutwin, C Rooke, A Cockburn, R Mandryk, and B Lafreniere. Peak-End Effects on Player Experience in Casual Games.
P Quinn and S Zhai. A Cost-Benefit Study of Text Entry Suggestion.
Partners in Care: Toward Technology to Support Teens' Participation in their Health Care.
Matthew K. Hong, Lauren Wilcox, Stephen F. Simoneaux, and Thomas A. Olson.
Joseph Williams, Anne Hsu, Bernd Huber, Juho Kim
Chilana, P., Singh, R., and Guo, P. (2016)
Understanding Conversational Programmers: A Perspective from the
Software Industry.
Hudson, N., Alcock, C., and Chilana, P.(2016) Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers.
#Snowden: Understanding Behavioral Differences of Majority and Minority Opinion Groups on Social Media
Q. Vera Liao, Markus Strohmaier, Wai-Tat Fu
The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
Hara, K., Chen, C and Froehlich, J.Hudson, N., Alcock, C., and Chilana, P.(2016) Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers.
#Snowden: Understanding Behavioral Differences of Majority and Minority Opinion Groups on Social Media
Q. Vera Liao, Markus Strohmaier, Wai-Tat Fu
The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
Interface Design Optimization as a Multi-Armed Bandit Problem James Lomas, Jodi Forlizzi, Nikhil Poonwala, Nirmal Patel, Sharan Shodhan, Kishan Patel, Ken Koedinger, and Emma Brunskill
Towards a Learning Science for Complex Crowdsourcing Tasks Shayan Doroudi, Ece Kamar, Emma Brunskill and Eric Horvitz
Cuong Nguyen and Feng Liu. Gaze-based Notetaking for Learning from Lecture Videos .
Jorge Nathan Matias, Sayamindu Dasgupta, and Benjamin Mako Hill. 2016. “Skill Progression in Scratch Revisited”.
Stefan Schneegass, Youssef Oualil, Andreas Bulling SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
Pingmei Xu, Yusuke Sugano, Andreas Bulling Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
Kuznetsov, S., Santana, C., Long, E. 2016. Everyday food science as a design space for community literacy and habitual sustainable practice.
A. Kurauchi, W. Feng, A. Joshi, C. Morimoto, and M. Betke. EyeSwipe: Dwell-free Text Entry Using Gaze Paths
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling
Daniel Buschek, Fabian Hartmann, Emanuel von Zezschwitz, Alexander De Luca, and Florian Alt. SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option.
Daniel Buschek, Alexander De Luca, and Florian Alt. Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics.
Renate Haeuslschmid, Bastian Pfleging, and Florian Alt. A Design Space to Support the Development of Windshield Applications for the Car.
Hanna Schneider, Kilian Moser, Andreas Butz, and Florian Alt. Understanding the Mechanics of Persuasive System Design: a Mixed-Method Theory-driven Analysis of Freeletics
Haptic Edge Display for Mobile Tactile Interaction, Sungjune Jang, Lawrence Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer
Kizilcec, R. F. (in press). How Much Information?: Effects of Transparency on Trust in an Algorithmic Interface.
Agapie, E., Avrahami, D., & Marlow, J. (2016). Staying the Course: System-Driven Lapse Management for Supporting Behavior Change.
Fisher, Joel, Crabtree, Andy, Rodden, Tom, Colley, James, Costanza, Enrico, Jewell, Michael and Ramchurn, Sarvapali
(2016)
“Just whack it on until it gets hot, then turn it off”: Working with IoT Data in the Home.
User Elicitation on Single-hand MicrogesturesEdwin Chan, Xing-Dong Yang, Teddy Seyed, Wolfgang Stuerzlinger, Frank MaurerTimeAware: Leveraging Framing Effects to Enhance Personal Productivity Conference Full Paper Young-Ho Kim, Jae Ho Jeon, Eun Kyoung Choe, Bongshin Lee, KwonHyun Kim, and Jinwook Seo,
Peek-a-View: Smartphone Cover Interaction for Multi-tasking Conference Short Paper Koeun Choi, Hyunjoo Song, Kyle Koh, Jinwook Bok, and Jinwook Seo,
xPrint: A Modularized Liquid Printer for Smart Materials Deposition
Wang, G., Yao, L., Ou, J., Cheng, C., Wang, W. and Ishii, H.
Katharina Reinecke, David Flatla, and Christopher Brooks, "Enabling Designers to Foresee Which Colors Users Cannot See" PDF
Carol Moser, Sarita Yardi Schoenebeck, and Katharina Reinecke, "Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes" PDF
Jaime Teevan, Shamsi Iqbal, and Curtis von Veh. Supporting Collaborative Writing with Microtasks.
Carrie Cai, Shamsi Iqbal, and Jaime Teevan. Chain Reactions: The Impact of Order on Microtask Chains.
Chancellor, S., Lin, Z., and De Choudhury, M. (2016). “This Post Will Just Get Taken Down”: Characterizing Removed Pro-Eating Disorder Social Media Content.
Chancellor, S., Mitra, T., and De Choudhury, M. (2016). Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media.
SKUID: Sketching Dynamic illustrations using the principles of 2D Animation
ChronoFab: Fabricating Motion
E. Law , M. Yin, J. Goh, K. Chen, M. Terry and K. Gajos. Curiosity Killed the Cat, but Makes Crowdwork Better."
Radu-Daniel Vatavu, Jacob O. Wobbrock. (2016).
Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock. (2016).
Matthew Kay, Tara Kola, Jessica Hullman, and Sean Munson
Profita, H., Albaghli, R., Findlater, L., Jaeger, P., Kane, S. 2016. The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
Matthew Kay, Gregory Nelson, and Eric Hekler
Matthew Kay, Gregory Nelson, and Eric Hekler
Matthew Kay, Tara Kola, Jessica Hullman, and Sean Munson
D'Angelo, S., & Gergle, D. (2016). Gazed and Confused: Understanding and Designing Shared Gaze for Remote Collaboration.
David Gerritsen, Dan Tasse, Jennif er Olsen, Tatiana Vlahovic, Rebecca Gulotta , William Odom, Jason Wiese, and John Zimmerman. 2016. Mailing archived emails as postcards: Probing the value of virtual collections.
Destructive Games: Creating Value by Destroying Valuable Physical Objects David Eickhoff, Stefanie Mueller, and Patrick Baudisch
Y. Chen, S. Oney and W.S. Lasecki. Towards Providing On-Demand Expert Support for Software Developers.
Chuang-Wen You, Ya-Fang Lin, Cheng-Yuan Li, Yu-Lun Tsai, Ming-Chyi
Huang, Chao-Hui Lee, Hao-Chuan Wang, Hao-Hua Chu: KeDiary: Using Mobile
Phones to Assist Patients in Recovering from Drug Addiction.
Fast, Cheap, and Good: Why Animated GIFs Engage Us
Saeideh Bakhshi, David Shamma, Lyndon Kennedy, Yale Song, Paloma de Juan, Joseph 'Jofish' Kaye
Saeideh Bakhshi, David Shamma, Lyndon Kennedy, Yale Song, Paloma de Juan, Joseph 'Jofish' Kaye
Snap Decisions? How Users, Content, and Aesthetics Interact to Shape Photo Sharing Behaviors Sanjay Kairam, Jofish Kaye, John Alexis Guerra Gomez, David Ayman Shamma
O. Shaer, O. Nov, J. Okerlund, M. Balestra, E. Stowell, L. Westendorf, C. Pollalis, L. Westort, J. Davis, M. Ball. GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data,
Profita, H., Albaghli, R., Findlater, L., Jaeger, P., Kane, S. 2016. The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use
Framing Feedback: Choosing Review Environment Features that Support High Quality Peer Assessment. Catherine M. Hicks, Vineet Pandey, C. Ailie Fraser, Scott Klemmer.
B. Ur, J. Bees, S. Segreti, L. Bauer, N. Christin, L. Cranor. Do Users' Perceptions of Password Security Match Reality?.
B. Ur, J. Bees, S. Segreti, L. Bauer, N. Christin, L. Cranor. Do Users' Perceptions of Password Security Match Reality?.
D. Park, S. Sachar, N. Diakopoulos, and N. Elmqvist. Supporting Comment Moderators in Identifying High Quality Online News Comments.
Mohammed Korayem, Robert Templeman, Dennis Chen, David Crandall, Apu Kapadia, "Enhancing Lifelogging Privacy by Detecting Screens,
Benjamin Bach, Nathalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche: Telling Stories about Dynamic Networks with Graph Comics,
Stark, L., King, J., Page, X. W., Lampinen, A., Vitak, J., Wisniewski, P., Whalen, T., Good, N. (2016). Bridging the Gap between Privacy by Design and Privacy in Practice
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Birk, M., Atkins, C., Bowey, J., Mandryk, R. (2016),
Jian Zhao, Michael Glueck, Fanny Chevalier, Yanhong Wu, Azam Khan.
Egocentric Analysis of Dynamic Networks with EgoLines
Neate, T., Evans, M., Jones, M., Designing Visual Complexity for Dual-screen Media,
Irannejad Bisafar, F., Sakson, H., Baquerizo , P., Moore, D., & Parker, A.G. “ Youth Ad vocacy in SNAs: Challenges for Addressing Health Disparities
Parmit K. Chilana, Rishabh Singh, Philip J. Guo . Understanding Conversa- tional Programmers: A Perspective from the Software Industry.
This Post Will Just Get Removed": Characterizing Deviant Pro-Eating Disorder Social Media Content Stevie Chancellor, Zhiyuan Lin, Munmun De Choudhury
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull, S. Schneegass, Y. Oualil and A. Bulling,
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces, P. Xu, Y. Sugano and A. Bulling,
Yuksel, B.F., Oleson, K.B., Peck, E.M., Harrison, L., Afergan, D., Chang, R., & Jacob, R.J.K. Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty based on Brain State
S. Robinson, C. Coutrix, J. Pearson, J. Rosso, M. Torquato, L. Nigay, M. Jones, “Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction”
D. Lindlbauer, J.E. Grønbæk, M. Birk, K. Halskov, M. Alexa, J. Müller, 2016. Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
D. Lindlbauer, K. Lilija, R. Walter, J. Müller, 2016. Influence of Display Transparency on Background Awareness and Task Performance.
Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals C. Gebhardt, B. Hepp, T. Nägeli, S. Stevsic, O. Hilliges
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Gender and Ideology in the Spread of Anti-Abortion Policy.
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Ponsard, A., & McGrenere, J. Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization.
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Shifts to Suicidal Ideation from Mental Health Content in Social Media Munmun De Choudhury, Emre Kıcıman, Mark Dredze, Glen Coppersmith, and Mrinal Kumar
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Tips me if you know any papers accepted but not listed here
Pulse news reader (the web version) is gone too!
Pulse news reader "was" the best news reader for me, I use it everyday.
I prefer pulse over flipboard, feedly and others by huge margin.
The main reason is the layout. I like the thumbnail layout with short title.
I can easily scan through all related tech news in a glimpse and only click on interesting one.
While the layout is not perfect (I have many ideas to improve it), it is still one of the best out there.
It is the same for the Android/iOS phone/tablet app.
However, LinkedIn bought Pulse and screwed it.
First, they revamp the layout on mobile devices.
The immediate result? - the Google Play store rating went down from 4.5++ to 3.0
I believe it could even score as low as 1.0 as there are so many complaints on the Google Play store reviews.
The main reason it stays at 3.0 is mainly because there were many previous rating at 5.0 but the rater didn't change their score after the new layout changes.
I can live with the layout changes on mobile, because at least the web version is still working fine, like the screenshot above.
However, until recent few days, LinkedIn is changing the web version too.
First, there is no way to get into the old layout, it keeps redirect me to LinkedIn homepage.
Second, now it shows error 404 whenever I try to access it.
I hope LinkedIn will bring back the old layout. Listen to the users.
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